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wisdom
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C version:
C++ version:
Global queue priority. Higher priority queues get more GPU time, but may cause performance issues if overused.
D3D12_COMMAND_QUEUE_PRIORITY for DirectX 12 implementation, and VkQueueGlobalPriorityEXT for Vulkan implementation.Values:
WisCommandQueuePriorityNormal = 0: Normal queue priority.WisCommandQueuePriorityHigh = 1: High queue priority.WisCommandQueuePriorityRealtime = 2: Global realtime queue priority. Requires special GPU support and may cause performance issues if used on unsupported hardware.