wisdom
Loading...
Searching...
No Matches
wisResourceAllocatorCreateTexture Struct Reference

Detailed Description

Specification


C Version:

C Implementation Specific Version:
// Provided by Wisdom 0.7.0.
WisResult wisVKResourceAllocatorCreateTexture(const WisVKResourceAllocator* self,
const WisTextureDesc* desc,
WisVKTexture* texture);
// Provided by Wisdom 0.7.0.
WisResult wisDX12ResourceAllocatorCreateTexture(const WisDX12ResourceAllocator* self,
const WisTextureDesc* desc,
WisDX12Texture* texture);

C++ Version:

namespace wis{
// Provided by Wisdom 0.7.0.
WIS_NODISCARD wis::Texture ResourceAllocator::CreateTexture(const wis::TextureDesc& desc,
wis::Result& out_result) const noexcept;
}
C++ Implementation Specific Version:
namespace wis{
// Provided by Wisdom 0.7.0.
WIS_NODISCARD wis::VKTexture VKResourceAllocator::CreateTexture(const wis::TextureDesc& desc,
wis::Result& out_result) const noexcept;
// Provided by Wisdom 0.7.0.
WIS_NODISCARD wis::DX12Texture DX12ResourceAllocator::CreateTexture(const wis::TextureDesc& desc,
wis::Result& out_result) const
noexcept;
}

Parameters


  • this self self is a pointer to the valid WisResourceAllocator instance.
  • desc indicates a pointer to WisTextureDesc, which describes the texture to create.
  • texture points to WisTexture, which is initialized on success.
  • return denoting the outcome of operation.

Description


See Also