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wisdom
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C version:
C++ version:
property_type specifies the type of the queried property. Used to determine what struct is passed. must be WisQueryPropertyTypeDeviceBindingProperties.next_in_chain indicates pointer to the next queried data struct.max_vertex_input_attributes defines maximum number of vertex input attributes supported by the device. Used for vertex buffer bindings.max_vertex_input_bindings indicates maximum number of vertex input bindings supported by the device. Used for vertex buffer bindings.multiple_viewports_supported indicates if multiple viewports are supported. If true, the device supports up to 16 viewports and scissor rectangles. If false, only one viewport and scissor rectangle is supported.address_commands_supported indicates if commands with buffer addresses are supported. If true, the device supports commands that take buffer addresses directly, such as wisCommandListSetVertexBuffers2.