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wisDescriptorHeapWriteRWStructuredBuffer Struct Reference

Detailed Description

Specification


C Version:

C Implementation Specific Version:
// Provided by Wisdom 0.7.0.
WisResult wisVKDescriptorHeapWriteRWStructuredBuffer(const WisVKDescriptorHeap* self,
WisVKBufferView buffer,
const WisBufferBinding* data,
uint32_t index);
// Provided by Wisdom 0.7.0.
WisResult wisDX12DescriptorHeapWriteRWStructuredBuffer(const WisDX12DescriptorHeap* self,
WisDX12BufferView buffer,
const WisBufferBinding* data,
uint32_t index);

C++ Version:

namespace wis{
// Provided by Wisdom 0.7.0.
wis::Result DescriptorHeap::WriteRWStructuredBuffer(wis::BufferView buffer,
const wis::BufferBinding& data,
std::uint32_t index) const noexcept;
}
C++ Implementation Specific Version:
namespace wis{
// Provided by Wisdom 0.7.0.
wis::Result VKDescriptorHeap::WriteRWStructuredBuffer(wis::VKBufferView buffer,
const wis::BufferBinding& data,
std::uint32_t index) const noexcept;
// Provided by Wisdom 0.7.0.
wis::Result DX12DescriptorHeap::WriteRWStructuredBuffer(wis::DX12BufferView buffer,
const wis::BufferBinding& data,
std::uint32_t index) const noexcept;
}

Parameters


  • this self self is a pointer to the valid WisDescriptorHeap instance.
  • buffer specifies a pointer to WisBuffer to write the descriptor for.
  • data specifies a pointer to WisBufferBinding, which describes the shader resource view descriptors to write.
  • index defines the index in the descriptor heap to write the descriptors to.
  • return denoting the outcome of operation.

Description


See Also