![]() |
wisdom
|
C version:
C++ version:
Defines types of pipelines that can be created on the device. Each type corresponds to a specific kind of workload that the GPU can handle.
VkPipelineBindPoint for Vulkan implementation.Values:
WisPipelineTypeGraphics = 0: Pipeline for graphics operations, including rendering tasks.WisPipelineTypeCompute = 1: Pipeline dedicated to compute operations, optimized for parallel processing tasks.WisPipelineTypeRayTracing = 2: Pipeline for ray tracing operations, optimized for ray tracing workloads.