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wisdom
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C version:
C++ version:
Primitive topology for rendering. More info could be found here.
D3D_PRIMITIVE_TOPOLOGY for DirectX 12 implementation, and VkPrimitiveTopology for Vulkan implementation.Values:
WisPrimitiveTopologyPointList = 1: Render points for each vertex.WisPrimitiveTopologyLineList = 2: Render lines between vertices.WisPrimitiveTopologyLineStrip = 3: Render lines between vertices in a strip.WisPrimitiveTopologyTriangleList = 4: Render triangles between vertices.WisPrimitiveTopologyTriangleStrip = 5: Render triangles between vertices in a strip.WisPrimitiveTopologyTriangleFan = 6: Interpret vertex data to form a fan of triangles.WisPrimitiveTopologyLineListAdj = 10: Render lines between vertices with adjacency.WisPrimitiveTopologyLineStripAdj = 11: Render lines between vertices in a strip with adjacency.WisPrimitiveTopologyTriangleListAdj = 12: Render triangles between vertices with adjacency.WisPrimitiveTopologyTriangleStripAdj = 13: Render triangles between vertices in a strip with adjacency.