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wisdom
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C version:
C++ version:
Descriptor memory type. Decides if descriptors are visible and can be bound to GPU.
D3D12_DESCRIPTOR_HEAP_FLAGS for DirectX 12 implementation.Values:
WisDescriptorMemoryTypeCpuOnly = 0: Descriptors are only visible to CPU. May be used for copying descriptors to the GPU visible pool.WisDescriptorMemoryTypeShaderVisible = 1: Descriptors are visible to GPU. Descriptors can be bound to the GPU pipeline directly, but can't be copied from.