Texture region for copy operations.
uint32_t mip;
uint32_t array_layer;
};
DataFormat
Data format for data. Used as a template for data in several cases. Can be used to describe:
Texture region for copy operations.
Definition at line 1817 of file api.hpp.
#include <api.hpp>
|
| wis::Size3D | offset |
| | Offset in the texture in pixels. In BufferToTexture determines offset of destination texture. In TextureToBuffer - offset of source image.
|
| |
| wis::Size3D | size |
| | Size of the region in pixels.
|
| |
| uint32_t | mip |
| | Mip level of the texture.
|
| |
| uint32_t | array_layer |
| | Array layer of the texture.
|
| |
| wis::DataFormat | format |
| | Format of the texture.
|
| |
◆ array_layer
| uint32_t wis::TextureRegion::array_layer |
Array layer of the texture.
Definition at line 1826 of file api.hpp.
◆ format
Format of the texture.
Definition at line 1827 of file api.hpp.
◆ mip
| uint32_t wis::TextureRegion::mip |
Mip level of the texture.
Definition at line 1825 of file api.hpp.
◆ offset
Offset in the texture in pixels. In BufferToTexture determines offset of destination texture. In TextureToBuffer - offset of source image.
Definition at line 1823 of file api.hpp.
◆ size
Size of the region in pixels.
Definition at line 1824 of file api.hpp.
The documentation for this struct was generated from the following file:
- /home/runner/work/Wisdom/Wisdom/wisdom/include/wisdom/generated/api/api.hpp