Render target description for wis::RenderTarget creation.
uint32_t mip = 0;
uint32_t base_array_layer = 0;
uint32_t layer_count = 1;
};
TextureLayout
Texture layout. Determines how texture will be accessed.
@ Texture2D
Texture is 2D image, default texture type.
DataFormat
Data format for data. Used as a template for data in several cases. Can be used to describe:
Render target description for wis::RenderTarget creation.
Definition at line 1875 of file api.hpp.
#include <api.hpp>
◆ base_array_layer
uint32_t wis::RenderTargetDesc::base_array_layer = 0 |
Base array layer of the render target. Default is 0.
Definition at line 1879 of file api.hpp.
◆ format
Render target format.
Definition at line 1876 of file api.hpp.
◆ layer_count
uint32_t wis::RenderTargetDesc::layer_count = 1 |
Array layers count of the render target. Default is 1.
Definition at line 1880 of file api.hpp.
◆ layout
◆ mip
uint32_t wis::RenderTargetDesc::mip = 0 |
Mip level of the render target. Default is 0.
Definition at line 1878 of file api.hpp.
The documentation for this struct was generated from the following file:
- /home/runner/work/Wisdom/Wisdom/wisdom/include/wisdom/generated/api/api.hpp