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WisInputLayout Struct Reference

Detailed Description

Specification


C version:

// Provided by Wisdom 0.7.0.
typedef struct WisInputLayout {
const WisInputBindingDesc* bindings;
size_t binding_count;
const WisInputAttributeDesc* attributes;
size_t attribute_count;

C++ version:

namespace wis{
// Provided by Wisdom 0.7.0.
struct InputLayout {
wis::span<const wis::InputBindingDesc> bindings;
wis::span<const wis::InputAttributeDesc> attributes;
};
}

Members


  • bindings points to an array of input slots used to pick data from multiple vertex arrays.
  • binding_count indicates input slots count. Max number is 16.
  • attributes points to an array of input attributes that describes how vertex data is read by the HLSL shader.
  • attribute_count defines input attributes count.

Description


See Also


See also
Structs: WisGraphicsPipelineDesc