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wisdom
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Raytracing dispatch description for wis::CommandList.
#include <api.hpp>
Public Attributes | |
| uint64_t | ray_gen_shader_table_address |
| Address of the ray generation shader table. | |
| uint64_t | miss_shader_table_address |
| Address of the miss shader table. | |
| uint64_t | hit_group_table_address |
| Address of the hit group shader table. | |
| uint64_t | callable_shader_table_address |
| Address of the callable shader table. | |
| uint32_t | ray_gen_shader_table_size |
| Size of the ray generation shader table in bytes. | |
| uint32_t | miss_shader_table_size |
| Size of the miss shader table in bytes. | |
| uint32_t | hit_group_table_size |
| Size of the hit group shader table in bytes. | |
| uint32_t | callable_shader_table_size |
| Size of the callable shader table in bytes. | |
| uint32_t | miss_shader_table_stride |
| Stride of the miss shader table in bytes. | |
| uint32_t | hit_group_table_stride |
| Stride of the hit group shader table in bytes. | |
| uint32_t | callable_shader_table_stride |
| Stride of the callable shader table in bytes. | |
| uint32_t | width |
| Width of the dispatch in number of rays. | |
| uint32_t | height |
| Height of the dispatch in number of rays. | |
| uint32_t | depth |
| Depth of the dispatch in number of rays. | |
| uint64_t wis::RaytracingDispatchDesc::callable_shader_table_address |
| uint32_t wis::RaytracingDispatchDesc::callable_shader_table_size |
| uint32_t wis::RaytracingDispatchDesc::callable_shader_table_stride |
| uint32_t wis::RaytracingDispatchDesc::depth |
| uint32_t wis::RaytracingDispatchDesc::height |
| uint64_t wis::RaytracingDispatchDesc::hit_group_table_address |
| uint32_t wis::RaytracingDispatchDesc::hit_group_table_size |
| uint32_t wis::RaytracingDispatchDesc::hit_group_table_stride |
| uint64_t wis::RaytracingDispatchDesc::miss_shader_table_address |
| uint32_t wis::RaytracingDispatchDesc::miss_shader_table_size |
| uint32_t wis::RaytracingDispatchDesc::miss_shader_table_stride |
| uint64_t wis::RaytracingDispatchDesc::ray_gen_shader_table_address |
| uint32_t wis::RaytracingDispatchDesc::ray_gen_shader_table_size |
| uint32_t wis::RaytracingDispatchDesc::width |