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wisdom
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C version:
C++ version:
Primitive topology type for WisGraphicsPipelineDesc.
D3D12_PRIMITIVE_TOPOLOGY_TYPE for DirectX 12 implementation, and VkPrimitiveTopology for Vulkan implementation.Values:
WisTopologyTypePoint = 1: Render points for each vertex.WisTopologyTypeLine = 2: Render lines between vertices.WisTopologyTypeTriangle = 3: Render triangles between vertices.WisTopologyTypePatch = 4: Vertices are interpret as patch list. Used in tessellation process.