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wisdom
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C version:
C++ version:
format describes render target format.layout specifies render target layout. Default is WisTextureLayoutTexture2D.mip_level describes mipmap level of the target subresource.base_array_layer describes array layer of the target subresource. For 3D textures, this defines the base depth slice.array_layer_count indicates number of array layers in the target subresource. For 3D textures, this defines the number of depth slices.plane_slice indicates depth slice of the target subresource. Used only for 2D textures (YUV).