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wisdom
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C version:
C++ version:
Texture layout. Determines how texture will be accessed.
Values:
WisTextureLayoutTexture1D = 2: Texture is 1D array of data. Behaves similarly to Buffer.WisTextureLayoutTexture1DArray = 3: Texture is an array of 1D data.WisTextureLayoutTexture2D = 4: Texture is 2D image, default texture type.WisTextureLayoutTexture2DArray = 5: Texture is an array of 2D images. Can also be used for Cube maps.WisTextureLayoutTexture2DMS = 6: Texture is 2D multisampled image.WisTextureLayoutTexture2DMSArray = 7: Texture is an array of 2D multisampled images.WisTextureLayoutTexture3D = 8: Texture is 3D volume.WisTextureLayoutTextureCube = 9: Texture is a cube map. Behaves similarly to Texture2DArray with 6 layers.WisTextureLayoutTextureCubeArray = 10: Texture is an array of cube maps. Behaves similarly to Texture2DArray with 6 layers per cube map.