wisdom
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Component mapping for wis::ShaderResourceDesc.
#include <api.hpp>
Public Attributes | |
wis::ComponentSwizzle | r = wis::ComponentSwizzle::Red |
Component mapping for Red channel. Default is wis::ComponentSwizzle::Red. | |
wis::ComponentSwizzle | g = wis::ComponentSwizzle::Green |
Component mapping for Green channel. Default is wis::ComponentSwizzle::Green. | |
wis::ComponentSwizzle | b = wis::ComponentSwizzle::Blue |
Component mapping for Blue channel. Default is wis::ComponentSwizzle::Blue. | |
wis::ComponentSwizzle | a = wis::ComponentSwizzle::Alpha |
Component mapping for Alpha channel. Default is wis::ComponentSwizzle::Alpha. | |
wis::ComponentSwizzle wis::ComponentMapping::a = wis::ComponentSwizzle::Alpha |
Component mapping for Alpha channel. Default is wis::ComponentSwizzle::Alpha.
wis::ComponentSwizzle wis::ComponentMapping::b = wis::ComponentSwizzle::Blue |
Component mapping for Blue channel. Default is wis::ComponentSwizzle::Blue.
wis::ComponentSwizzle wis::ComponentMapping::g = wis::ComponentSwizzle::Green |
Component mapping for Green channel. Default is wis::ComponentSwizzle::Green.
wis::ComponentSwizzle wis::ComponentMapping::r = wis::ComponentSwizzle::Red |
Component mapping for Red channel. Default is wis::ComponentSwizzle::Red.